Structs

本文最后更新于:2022年7月1日 上午

Go’s structs are typed collections of fields. They’re useful for grouping data together to form records.

The Go Playground

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package main

import "fmt"

// This `person` struct type has `name` and `age` fields.
type person struct {
name string
age int
}

// `newPerson` constructs a new person struct with the given name.
func newPerson(name string) *person {
// You can safely return a pointer to local variable
// as a local variable will survive the scope of the function.
p := person{name: name}
p.age = 42
return &p
}

func main() {

// This syntax creates a new struct.
fmt.Println(person{"Bob", 20})

// You can name the fields when initializing a struct.
fmt.Println(person{name: "Alice", age: 30})

// Omitted fields will be zero-valued.
fmt.Println(person{name: "Fred"})

// An `&` prefix yields a pointer to the struct.
fmt.Println(&person{name: "Ann", age: 40})

// It's idiomatic to encapsulate new struct creation in constructor functions
fmt.Println(newPerson("Jon"))

// Access struct fields with a dot.
s := person{name: "Sean", age: 50}
fmt.Println(s.name)

// You can also use dots with struct pointers - the
// pointers are automatically dereferenced.
sp := &s
fmt.Println(sp.age)

// Structs are mutable.
sp.age = 51
fmt.Println(sp.age)
}

reference


Structs
https://baymax55.github.io/2022/09/13/go/Structs/
作者
baymax55
发布于
2022年9月13日
许可协议